ZA/UM Announces Layoffs Two Months After The Launch Of Zero Parades
ZA/UM Studio, the developer and publisher of Disco Elysium and Zero Parades: For Dead Spies, announced layoffs affecting up to 32 employees due to the weak commercial performance of Zero Parades.
Intelligence analysis by Llama

ZA/UM Studio laid off up to 32 employees due to the poor performance of Zero Parades: For Dead Spies, which has seen a steady decline in players since its release in May.
ZA/UM Studio, the makers of the game Disco Elysium, laid off some of their employees because their new game, Zero Parades, didn't do well. This is a problem for game developers because it shows how hard it is to make a game that people will like and play.
Analysis
A $60B Vote of Confidence
ZA/UM Studio's decision to lay off up to 32 employees is a stark reminder of the challenges faced by game developers in the industry. The studio's latest game, Zero Parades: For Dead Spies, has seen a steady decline in players since its release in May, with an all-time peak of 3,177 players around the time of its launch. This decline is a far cry from the success of the studio's previous game, Disco Elysium, which was released in 2019 and went on to become a critical and commercial success. The success of Disco Elysium led to a series of conflicts within the studio, including the firing of the game's core team, a lawsuit involving intellectual property theft, and accusations of a hostile work environment for women. Former devs with ZA/UM Studio subsequently made their own studio called Longdue, which is also working on a 'narrative-first' game. The latest layoffs at ZA/UM Studio are a result of the studio's continued struggles to sustain a large team despite the poor performance of Zero Parades. The studio has attributed the layoffs to the weak commercial performance of Zero Parades, which 'has not enabled us to sustain a studio of our current size.'
Why Cursor?
The layoffs at ZA/UM Studio highlight the challenges faced by game developers in the industry, particularly after the success of a game like Disco Elysium. The studio's decision to lay off up to 32 employees is a stark reminder of the risks involved in game development, and the importance of managing expectations and resources. The studio's continued struggles to sustain a large team despite the poor performance of Zero Parades are a testament to the challenges faced by game developers in the industry.
The Road Ahead
The future of ZA/UM Studio remains uncertain, with the studio continuing to consult and work with representatives of the ZA/UM Workers' Alliance. The studio's decision to lay off up to 32 employees is a significant blow to the game development community, and highlights the challenges faced by game developers in the industry. As the industry continues to evolve and change, it remains to be seen how ZA/UM Studio will adapt and move forward in the face of these challenges.
Key points
- ZA/UM Studio laid off up to 32 employees due to the poor performance of Zero Parades: For Dead Spies
- The studio's latest game has seen a steady decline in players since its release in May
- The layoffs are a result of the studio's continued struggles to sustain a large team despite the poor performance of Zero Parades
- The studio has attributed the layoffs to the weak commercial performance of Zero Parades
- The future of ZA/UM Studio remains uncertain
If ZA/UM Studio can adapt to the challenges of the game development industry and find a way to make games that people will like and play, they may be able to recover from the layoffs and continue to make successful games.
The layoffs at ZA/UM Studio could be a sign of a larger problem in the game development industry, where studios are struggling to make games that people will like and play. This could lead to a decline in the quality of games and a decrease in the number of studios that are able to make successful games.
