Douyu's Q2 revenue rises 19.4% sequentially as newer business lines gain share
Douyu reported Q2 2026 revenue of RMB 981.1 million, up 19.4% sequentially but down 6.9% year-on-year, with newer business lines like advertising and innovative services now accounting for nearly half of total revenue.
Intelligence analysis by Llama

Live streaming platform Douyu posted a 19.4% sequential revenue rebound in Q2 2026, narrowing its year-on-year decline, as non-core businesses — advertising and innovative services — grew to 48.7% of revenue. The company reinstated its Douyu Carnival after a seven-year hiatus and stepped up brand spending despite persistent GAAP losses.
Douyu is a Chinese app where people watch others play video games. Last quarter it made more money than the quarter before, mostly because it started earning from ads and other new things instead of just streaming. It also held a big gaming party in Wuhan that lots of fans visited.
Analysis
226,000 visits at the Douyu Carnival
The return of the Douyu Carnival after a seven-year absence was the headline event of the quarter, held June 25–28 at the Wuhan International Expo Center. According to organizer data cited by the Wuhan municipal government, the four-day event drew more than 226,000 visits, with visitors from outside Wuhan accounting for 75% of attendance. A Wuhan Commerce Bureau report said the carnival covered more than 100,000 square meters and combined esports, music, and interactive experiences, with dozens of game and consumer brands participating. Douyu framed the event as a tool to "strengthen connections" with game studios, streamers, partners, and users. The carniva's role as a branding and engagement play — rather than a pure revenue driver — helps explain why sales and marketing expenses more than doubled sequentially to RMB 124.8 million (USD 18.5 million). Vice president Hao Cao acknowledged that concentrated spending on major brand and content initiatives pushed operating expenses higher during the quarter.
RMB 478.1 million from innovative business
The most strategically significant data point in the release is the size and trajectory of Douyu's non-core revenue lines. Innovative business, advertising, and other sources generated RMB 478.1 million (USD 71 million) in Q2, accounting for 48.7% of total revenue. Based on Douyu's quarterly disclosures, this segment has now represented more than 40% of revenue for six consecutive quarters. The segment grew 0.4% YoY and 32.2% sequentially. This diversification matters because Douyu's traditional live streaming business — still its largest single line at RMB 503 million — continues to shrink, falling 13% YoY even as it posted a 9.3% sequential recovery. CEO Simin Ren pointed to "continued growth in newer revenue streams and the Douyu Carnival" as evidence of Douyu's efforts to deepen relationships with streamers and game studios. The narrowing top-line decline combined with a higher non-core mix is the central narrative for investors trying to gauge whether Douyu's structural erosion is bottoming.
16.2% gross margin and the path to profitability
Despite reporting a GAAP net loss of RMB 72.4 million (USD 10.8 million) and an adjusted net loss of RMB 13.5 million (USD 2 million), Douyu's gross profit rose 12% YoY to RMB 159 million (USD 23.6 million), with gross margin expanding to 16.2% from 13.5% a year earlier. Cao attributed the margin improvement to a "more favorable revenue mix and improved cost efficiency," a claim consistent with the shift toward higher-margin advertising and innovative business lines. Average monthly active live streaming users rose 2.6% sequentially to 45.4 million, though management acknowledged "continued pressure on user retention and engagement." The voice-based social networking segment, a smaller business, generated RMB 272.3 million in revenue with 314,300 monthly active users and 66,200 monthly average paying users. Douyu said it was refining the service's user experience and resource allocation to balance profitability with a "healthy community ecosystem." The combination of expanding gross margin and disciplined investment language suggests management is positioning for eventual profitability, even as marketing-heavy quarters push operating expenses higher.
Key points
- Total revenue of RMB 981.1 million (USD 145.8 million), up 19.4% sequentially but down 6.9% YoY
- Innovative business, advertising, and other revenue reached RMB 478.1 million, or 48.7% of total, growing 32.2% QoQ
- Live streaming revenue totaled RMB 503 million, up 9.3% sequentially but down 13% YoY
- Gross margin expanded to 16.2% from 13.5% a year earlier on a more favorable revenue mix
- Sales and marketing expenses more than doubled to RMB 124.8 million, driven by branding and promotional initiatives including the return of the Douyu Carnival in Wuhan
If the 19.4% sequential revenue rebound signals a genuine turn and the non-core segment continues to grow toward majority share, Douyu could stabilize its top line and gradually close the gap to profitability as gross margin expands from its 16.2% base. Continued success of flagship events like the Douyu Carnival could deepen engagement with game studios and streamers, reinforcing the platform's ecosystem value.
Live streaming revenue still fell 13% YoY, and the doubling of sales and marketing expenses means the sequential rebound came at significant cost. Management itself acknowledged "continued pressure on user retention and engagement," and if the newer business lines fail to accelerate meaningfully, the narrowing YoY decline could reverse once the carnival-driven marketing bump fades.
Market signals
- DOYU Sequential revenue rebound of 19.4% and narrowing YoY decline, combined with margin expansion, suggest stabilization that could support the stock if the trend continues.
AI-generated analysis of potential market relevance. Not financial advice.



